AI Insights · Timothy · June 2024
Top 5 iOS Tycoon Games in the Middle East for Q2 2024
Explore the performance of the top 5 tycoon games on iOS in the Middle East during Q2 2024, with insights into their weekly downloads, revenue, and active users.
During the second quarter of 2024, the iOS platform in the Middle East saw significant activity in the Tycoon Games category. Here, we break down the performance of the top 5 games: Township, Hay Day, Last Fortress: Underground, Build Master: Bridge Race, and Family Island — Farming game.
Township from Playrix demonstrated a steady performance in weekly revenue, peaking at around $69K in mid-April. Weekly downloads showed a downward trend, starting at 40.8K in early April and decreasing to approximately 15.9K by late June. Active users for Township fluctuated, starting at 170.6K in early April and ending at 150.4K by the end of June.
Hay Day from Supercell experienced notable weekly revenue variations, reaching around $79K in early April and stabilizing at about $65.8K by late June. Weekly downloads increased significantly towards the end of the quarter, climbing from 14.6K in early April to 31.2K in the final week of June. The game maintained a strong active user base, peaking at approximately 861.7K in early June.
Last Fortress: Underground by IM30 showed consistent weekly revenue, with a peak of approximately $26.2K in late May. Weekly downloads remained relatively low, fluctuating around 1.5K throughout the quarter. Active users for Last Fortress: Underground varied slightly, starting at 3.2K in early April and ending at 3.1K by late June.
Build Master: Bridge Race from FUNLINKING PTE.LTD. experienced a significant spike in weekly revenue, reaching around $14.8K in late June. Weekly downloads for the game showcased a mixed trend, peaking at 13.3K in mid-April and ending at 3.8K by the end of June. Active users saw a peak of approximately 19.9K in late April, later stabilizing around 10.7K by the end of the quarter.
Family Island — Farming game by Melsoft had a more stable weekly revenue, with a peak of approximately $13.3K in early April. Weekly downloads showed an increase towards the end of the quarter, reaching 4.2K in early June. Active users for Family Island — Farming game peaked at about 9.2K in early June and ended the quarter at 6.8K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.